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There are art packs, but the art isnt taken from the internet, rather vector/raster image "dolls" that change with different attributes.ĩ0 Seconds Slave: A slave management/trainer game in 3D. Art is being commission continuously, which can be seen here: No Haven: Adventure/management sim of a slaver band. Art is from art packs, not commissioned for the game specifically. Art is from art packs, not commissioned for the game specifically.īrothel King: Very similar to Strive from what I can tell, only played the beginning. I've heard 2.0 and later made it quite a bit easier, but I don't know whether that was for the better or not. Jack-o-nine-tails: Inspired by Slave Maker, quite similar, but more fleshed out and if you play the version before 2.0, it had quite a high skill ceiling with its complex slave training system. Slave Maker: Pretty much inspired a lot of games in the genre, focuses mostly on slave training rather than managing a lot of different kinds of slaves from what I remember The closest in gameplay and theme to Strive: This will likely take a few weeks or more.Ĭlick to expand.Alright, here's a list of some stuff I've found. More combat classes will be added and then I plan to revamp location behavior (making gathering/event tasks there), whichever I'll manage before gui rework is close to finish. I'm returning to add/rebalance things and I have a plans to considerably revamp skills and enemies. So while at that, Conquest's gui rework is done by about half of it and mod editor moving closer to finish. From here most of the stuff is going to be done on the background so it's time to return to Conquest. Currently all of the story and character quests are finished and rechecked, which took some time, as recent addition featuring about 3000 new lines. There's still some work left, mostly filling up intermissions to make things more lively, but I plan to work on them some time in future.
Corruption of champions revamp mod save editor software#
I've been working on Displaced's script, preparing to switch back to Conquest gameplay innovations, but because of software crash I've lost about a week or two worth of work which made me being more aware of backing up stuff (aside from going through mental breakdown). I hope you are doing as good as it possibly can be at these times. I'm sorry for not posting anything for quite some time.