- #DISABLE LIGHT BOUNCES ON MATERIAL SOURCE ENGINE SDK SOFTWARE#
- #DISABLE LIGHT BOUNCES ON MATERIAL SOURCE ENGINE SDK PASSWORD#
luxeldensity # : Rescale all luxels by the specified amount (default: 1.0). nodetaillight : Don't light detail props.
#DISABLE LIGHT BOUNCES ON MATERIAL SOURCE ENGINE SDK PASSWORD#
mpi_pw : Use a password to choose a specific set of VMPI workers. stoponexit : Wait for a keypress on exit.
dlightmap : Force direct lighting into different lightmap than smooth # : Set the threshold for smoothing groups, in degrees debugextra : Places debugging data in lightmaps to visualize lights : Load a lights file in addition to lights.rad and the threads : Control the number of threads vbsp uses (defaults to the # dumptrace : Write ray-tracing environment to debug files. dumpnormals : Write normals to debug files. novconfig : Don't bring up graphical UI on vproject errors. vproject : Override the VPROJECT environment variable. mpi : Use VMPI to distribute computations. extrasky n : trace N times as many rays for indirect light and sky ambient. fastambient : Per-leaf ambient sampling is lower quality to save compute time. bounce # : Set max number of bounces (default: 100). v (or -verbose): Turn on verbose output (also shows more command
#DISABLE LIGHT BOUNCES ON MATERIAL SOURCE ENGINE SDK SOFTWARE#
Valve Software - vrad.exe SSE (Jul 2 2017)Ĭommand line: "D:\Steam Gamesy\steamapps\common\GarrysMod\bin\vrad.exe" "-texureshadows" "-final" "-ldr" "-StaticPropLightning" "-StaticPropPolys" "-game" "D:\Steam Gamesy\steamapps\common\GarrysMod\garrysmod" "f:\hammergmod\test_shadows3try" ** Parameters: -texureshadows -final -ldr -StaticPropLightning -StaticPropPolys -game "D:\Steam Gamesy\steamapps\common\GarrysMod\garrysmod" "f:\hammergmod\test_shadows3try" ** Command: "D:\Steam Gamesy\steamapps\common\GarrysMod\bin\vrad.exe" Reading f:\hammergmod\test_shadows3try.bsp ** Command: "D:\Steam Gamesy\steamapps\common\GarrysMod\bin\vvis.exe" Writing f:\hammergmod\test_shadows3try.bsp
! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing f:\hammergmod\test_ visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Loading f:\hammergmod\test_shadows3try.vmfĬould not locate 'GameData' key in d:\steam gamesy\steamapps\common\garrysmod\garrysmod\gameinfo.txtįixing up env_cubemap materials on brush sides. MaterialPath: D:\Steam Gamesy\steamapps\common\GarrysMod\garrysmod\materials
** Parameters: -game "D:\Steam Gamesy\steamapps\common\GarrysMod\garrysmod" "f:\hammergmod\test_shadows3try" ** Command: "D:\Steam Gamesy\steamapps\common\GarrysMod\bin\vbsp.exe"